![]() ![]() This mod can likely be optimized further, consider this a first pass. This mod has a more narrowly defined scope by comparison in that it wants to remain somewhat authentic and at the same time also remove some of the obvious visual rough edges from the original game that probably should have been addressed by the remastered version in the first place. DSR Graphics Overhaul by fromsoftserv is a far more ambitious mod that seeks to overhaul the game’s look and modernize it by removing baked shadows and replacing it with dynamic shadows, and also other artistic changes / edits. * Can it be used with DSR Graphics Overhaul mod? This mod would not have been possible without it. * DSMapStudio authors for the amazing tool. * Fromsoftserve, for his inspirational videos and modding tips. * Fix up more rendering oversights from the original game * Replace more low LOD fake mappieces with full LOD mappieces * Make more enemies visible all of the time This will start Dark Souls Remastered with the InfiniDetail mod.Start Dark Souls Remastered from Steam, or run DarkSoulsRemastered.exe from the install dir.Extract the contents of the zip archive to the Dark Souls Remastered directory (usually C:\Program Files (x86)\Steam\steamapps\common\DARK SOULS REMASTERED).A copy of Dark Souls Remastered (PC version).In other words, it tries to look authentic to the original game,Īnd yet a still noticeable visual upgrade. The game’s look, it does not add additional lighting, it does not remove spot lights or This mod takes a conservative and disciplined approach. Untie special effects/particle effects from mappieces/collisions.Increase draw distances, less pop-in of mappieces and objects. ![]() Reduce/eliminate texture LOD (Level of Detail).It did not take any development resources away. RetroArch sets the standard on cross-platform portability right now.This was a fun research sideproject. To this end, it strives to support as many platforms as possible.Īnd more… What platforms does it support? The goal for Retroarch is to have a game console platform unrestrained by platform boundaries and architecture differences.See PlayStation3, PSP, Wii, Gamecube, etc. Libretro/RetroArch keeps platforms alive with new content long after they have passed their expiration date.How many other Mac programs support PowerPCs, 32bit and 64bit Intel Macs all at the same time ?.Unlike many other programs, Linux is not treated as second-class citizen but as first-class citizen.It is designed to be as dependency-less as possible while also making it possible for custom-made versions of RetroArch to be made with specific support for several new APIs. RetroArch was first out of the gates in many respects with support for Wayland, DRM/KMS, and many other graphics technologies which are still not standard in many Linux programs.It can turn into a low-resolution but functional UI (RGUI) into a full-fledged XMB clone, and so on. RetroArch can change its entire appearance with a few button clicks.You can find many impressive shaders that can enhance the in-game look of a game. It is also one of the only programs of its kind that supports up to 16 shader passes along with up to 128 shader parameters supported.RetroArch has its own shader spec that is being extensively used and implemented by various other programs unrelated to RetroArch/libretro. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |